Paolo Beteta | 3D Environment and VFX Artist | prev. at id Software
Responsible for the creation, placing, and implemention of VFX for production quality environments, gameplay, ai enemies, cineractives, and cinematics.
Built a wide variety of advanced VFX using both 2D and opaque 3D particles with optimization in mind (Overdraw, Spawn Count, Scale, GPU particles, etc.)
Utilized Houdini to create and render out complicated VFX tasks such as simulations, flowmaps, and motion vector flipbooks.
Responsible for the decal and worldbuilding polish passes for multiple environments, the creation of lava flows and waterfalls, as well as the making and optimization of VFX throughout the game.