The "Tarnished Viking Hall" was originally based off of my first ever 3D environment within Unreal Engine. As my first homework assignment at school in 2022, it only reached the stage of blocking out. In other words, it never became a full-fledged environment up until now. For some context, the environment takes place within the destroyed Viking hall of a non-existent, prosperous Norwegian village. The combination of an army and a dragon have led to the village's demise. Somberness fills the hall, where flames and ash bring finality, however a dragon's roar echoes above. Perhaps, the fate of this village will not be the last... I'm proud to present one of my favorite environments I've ever made so far, and the coolest part about this project is that the modeling and UVing was all done in Houdini! And yes I mean every model! The giant tree, the dragon statues, the banners, the weapons, and all the destroyed modular wood assets. As promised in my Procedural Ice Watch project description, I want to integrate Houdini into all my future projects going forward. In this case, it was integral for creating all the natural/organic looking models. I'd also like to announce the possibility of a prequel/continuation of this environment in the future, I hope you all look forward.
As always, there will be a work in progress video at the end. All sounds and music are royalty free.
Music link: https://pixabay.com/music/main-title-freyja-viking-nordic-background-music-110931/
Final Key Shot Cinematic:
Final Support Shot 1 Cinematic:
Final Support Shot 2 Cinematic:
Progression Over Time (58 secs with music):