DOOM: The Dark Ages | Hellbreaker | Lava Flows

Doom: The Dark Ages: Hellbreaker - I was responsible for the creation of the lava flows for the entire atlan section. This included the use of Houdini to create the lava mesh, flow maps, and vertex painting cooling and warming paint.

Environment Map Lead: Dan Scanio
So many talented people from all departments worked on every aspect of these environments. These screenshots are a collaboration of everyone's efforts and nothing could have been achieved without their hard work. Thank you to everyone!