Winter 2022 - Victorian Watchmaker's Workshop

My second/final real-time unreal engine 5 environment project for my virtual environments class. This time, the goal was to make an interior environment that needed to be realistic. I went with a Victorian era theme. All assets were made by me, using a combination of Maya, Substance Sampler, and Substance Painter. The audio was edited by me, which includes my own recorded material and a royalty free sound which can be found here, https://pixabay.com/sound-effects/windmill-cog-wheel-56776/. This time I worked more with particle systems, creating water droplets, candle flames, and dust. I also decided to try raytracing for the first time and I think the difference looks amazing.

Real-time Preview. Raytraced.

Final Composition. Raytraced.

Final Composition. Raytraced.

Pocket Watch Components Assets.

Pocket Watch Components Assets.

Watchmaker's Tools Assets.

Watchmaker's Tools Assets.

Brass Assets.

Brass Assets.

Wooden Furniture Assets.

Wooden Furniture Assets.

Other Furniture Assets.

Other Furniture Assets.

WIP screenshots from whitebox to final.